10_Concept "Hypersensitive"

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Test_03 (Compose two sequence image)

Wow- This work project composition is get complicated. The easy method is adjust script to each layer. But I can't control maximum, minimum data in Javascript. So added many key and effects. even if it were so, I make be to my liking


Expand dual projecter size (2048×768px)
Blue lux connect to - Low pitch soundkey
Red lux connect to - High pitch soundkey

Sound : Ben Frost - Through The Glass Of The Roof



09_Exhibition "Anamorphic Architecture"

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Process -
Each artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data.These structures where then developed (made planar) in order for them to be printed two dimensionally.

This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.

The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.

- David Hall

This is the work from David Hall's studio class in IDAS Hongik.
2010.10.29 - 2010.11.11.  At the corner gallery, Samchung Dong, Seoul, Korea.
The corner Gallery location >>


Anamorphic Architecture. Part 2


08_Projection Mapping Test02

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Concept - 'TRON'

Tron movie sequences
I loves to Tron movie.
In my think, I have a perfectly match, which low polygon object and bright outline. 
especially I inspired from Lightcycle game and MSC(Master Control)

Work sequences - Tron hommage

Anamorphic Architecture_Tron hommage from youngho, Lee on Vimeo.

Sync test. 

Projection Mapping_test movie from youngho, Lee on Vimeo.

07_Projection mapping Test

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1. Setting display
    Setting Dual display mode and 1024x768 resolution (Projector)

2. Edge pointing

3. Connect Edge point

4. Quickyl Color Mapping_After Effects

06_Making a Final Model

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1. Shape Modeling
Modeling concept - Turret or Bunker

2. Pepakura

3. Print and Assemble paper

05_Practice - Making a Semi-complex model

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Stage1 - Maya Modeling
Import origin complex modeling(already I have glance shape model)
and run PolygonReduce

Stage2 - Use PePaKuRa Tool.
Same way-

Stage3 - Print and Assemble Paper

1. Print it 788x1090(mm) Full size and thin paper.  (a little small than A0)
2. Stick to Hardboard paper by use 3M77
3. Hardboard paper is very thick and hard to assemble.

 Tip. I recommend direct print it to drafting(jedo) paper 300g. Use single paper.

04_Practice - Making a simple model

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Stage1 - Maya Modeling
1. Make a polygon Cube
2. Divide Subdivisions Width, Height, Depth 2~4
3. Move a point (Until you have feeling a satisfaction)
4. Apply   Mesh->Triangulate
5. Export to OBJ file of type.
    If you can't find OBJexport type.
    Windows->Settings/Preferences->Plug-in Manager. Check on objExport.mll

Stage2 - Use PePaKuRa Tool
Pepakura Designer allows you to create paper craft models from 3D data
1. Import OBJ file.
2. Detail setting (Usually just keep going)
3. Just Click on 'Unfold'
4. 2DMenu -> Show Edge ID
5. Export to EPS file of type
Stage3 - Print and Assemble paper
What is that??
It is totally unexpected shape..I think that too many polygon, small paper and firstwork.

Tip. Before Assemble work, You will take a deep breath.